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Divinity 2 action points
Divinity 2 action points






1 point in to scoundrel for adrenaline gives 2 ap and 1 point into pyro gives you haste so people without glass cannon get 7 ap for 1 round. The Pawn gives you an AP of free movement each turn. Elemental Affinity reduces the AP cost of spells by 1 when standing in their element.

divinity 2 action points

Flesh sacrifice increases your current AP by 1. Adrenaline increases your current AP by 2, but next removes 2 AP from your next turn. The text is correct, and there is no bug.Haste increases your starting AP by 1 and your AP recovery by 1. Again, just as the description says it will.

divinity 2 action points

In exchange for that AP, my % to hit went from 78% to 100%. When I finally attacked with it activated, that's when the melee attack used an extra point - just as the skill description says it will. I just activated and deactivated the accuracy version (Melee Precision Stance) 9 times, once for each AP that this particular character has at the beginning of combat, and it didn't expend a single one of those APs. Now, the reason why we said that activating the skill doesn't use any action points is because it doesn't use any action points. Either way, a special stance (better accuracy / damage) costs more AP and you get some specific benefit for activating and then using it. The idea is that you're taking more time to either A) steady your aim / wait for their guard to drop, or B) you're winding up for a big ol' roundhouse. Similar concept, but D:OS made it a skill instead of simply a right-click option. Jagged Alliance probably uses it, as well, but I don't remember for certain. Fallout is the first one that I can remember, where you could selectively exchange more APs for better accuracy (and maybe more damage, I don't recall). Note that D:OS is not the only AP-combat game to use such a mechanic. Is it a misunderstanding of the text? Absolutely.

divinity 2 action points

The answer to your question is that you now seem to completely understand that activating the stance and then subsequently using it causes any particular melee attack to cost one more action point.








Divinity 2 action points